Blender Projects
A whimsical mushroom scene full of vibrant colors and an imaginative atmosphere, as well as a small island with a few houses and a lighthouse.
I experimented with various light sources (spot, point, area) and different light intensities. I did some post-processing (compositing) on the lighthouse scene to better highlight the light intensity of the lighthouse. Different colors were used to capture the various moods.


A little spooky animation. I tried to highlight the text “Happy Halloween” with a few glowing pumpkins and a spiderweb between the first two letters.
This is the first time I’ve created a keyframe animation. A spooky spider floats down into the scene and then disappears again.
I was inspired by the tutorial from CGCookies, and the sound is from Sound Dino.
Project for Module Mobile UI & API in the Game Design und Production study
Forest Friends
A Flutter Casual Game
“Forest Friends” is an atmospheric game designed for intuitive controls and easy accessibility. The goal was to create a game world that delivers smooth performance on both mobile devices (Android) and in the browser.
Gameplay: Simple controls that require no prior experience—ideal for quick play sessions in between other activities.
Technology: Built using the Flame Engine in Dart/Flutter.
Visuals: Animated objects and dynamic level design that ensure a minimum playtime of 5 minutes through varied interactions.
Technical Highlights
State Management: Implementation of robust logic to save and resume the game state at any time.
Resource Efficiency: Preloading of sprite sheets and optimized rendering for low hardware requirements.
Collision System: Precise detection of interactions between the player and relevant objects using collision callbacks.
Quality Assurance:
The project was validated through systematic testing of the game mechanics and comprehensive technical review of the source code.













